Where is redwater spring skyrim




















Beyond this the chamber widens, with an iron ore vein and a gold ore vein in the southeast corner. Ahead the architecture changes, and begins to resemble that of an ancient Nord barrow. A doorway to the north gives access to a small area containing two large urns and one burial urn among the rubble from a cave-in, with a pressure plate in front that triggers poison darts to shoot from either side.

The passage continues to the south, where you will find a thrall and a skeleton on guard, and a couple of oil lanterns hanging above them. The passage ends with a crate holding two random potions of healing and a satchel beside a concealed door, which is opened using a pull chain. The tunnel beyond twists and turns before opening into a room with an open coffin in the center, which if you are a vampire, you are free to sleep in.

There are two death hounds and a leveled vampire guarding the room. To the west is a fireplace, with an arcane enchanter built into a sideboard to the right of it. On the sideboard are a random filled soul gem and a ruined book. Opposite this, to the east is another concealed door, with the chain in a recess on the right.

Behind the door is a small alcove with a plinth holding a random enchanted mace , and a sideboard behind it with a potion of cure disease and a random potion of magicka on top. Back in the first room, to the south is a set of shelves holding a burial urn. A passage heads north, past two open sarcophagi with dead draugr lying in front of them. A flight of stairs climbs to a pair of double iron doors with a puddle of red water seeping underneath it. The doors lead to Redwater Spring. Through the doors, the puddle continues off to the left before disappearing under some rubble.

Ahead at a T-junction is a long sideboard filled with candles and in the middle a lit brazier, with a banner hanging above it. To the right of the brazier is a medium coin purse, Venarus Vulpin's journal , and three loose septims. The journal, written by the vampire who rediscovered the Bloodspring , explains his reasoning behind setting up the skooma racket.

To the west is a lowered gate blocking the only doorway, with no visible means to open it. To the east is a window, with another lowered gate to the right. As you approach the window, you will overhear someone asking why they don't just drink directly from the spring, rather than using the skooma addicts.

There are two sideboards, one on either side of the window. The right-hand sideboard has three more loose septims on top. To the north is a balcony with a wooden paneling surround, and a passage leading down to the room below. There is a large cage to the south containing death hounds, with a leveled vampire and a thrall wandering the room.

Hanging from the ceiling above them are several oil lanterns, with an oil slick underfoot. There are two stone pillars in the room, with a wooden ramp spiraling around the left-hand pillar leading up to a stone bridge crossing to the right-hand pillar. By the start of the wooden ramp is a candle holder with a random potion of healing and a small coin purse on top, and under the ramp are an urn and two food sacks. Take care, as there is a trap door in the floor a couple of paces into the room.

It opens and drops you into a spike pit. There is a passage leading away from the stakes, but swinging blades start slicing across the passage as soon as you drop into the pit. At the far end of the passage is an unlocked chest with a tension cable attached, which triggers poison darts from behind unless disarmed before opening. The passage turns to the right to end at the bottom of a wooden spiral staircase, with a large urn, a barrel of ingredients , and three food sacks underneath.

The stairs lead back up to the room containing the caged death hounds. Beside the stairwell, against the east wall is a narrow table holding a copy of Fall from Glory and a potion of resist fire. In the northeastern corner is a fire pit with a cooking pot in front, which is flanked by a food barrel with a salt pile on top and a wrapped draugr corpse.

There are several empty sets of shelves, sideboards, and a long blood-soaked stone table around the room. Climbing the ramp and crossing to the top of the right-hand pillar, you will see to the north a balcony with an unlocked chest on it.

A single word of Whirlwind Sprint will allow you to reach it. Alternatively, you can reach the chest by jumping up the slightly inclined slope of the ruined wall, then jumping onto the wooden beam sticking out of the wall, then onto the platform where the chest is. Crossing from the first pillar over the bridge to the east will bring you to a balcony with several open upright sarcophagi, thrones, and sets of shelves holding clutter as well as two burial urns.

Enter the wellspring area. You now need to fill the chalice from the spring. Activate the Bloodspring. You have to return to Garen Marethi. But first, you need to defeat Stalf and Salonia. Salonia Caelia and Stalf shouldn't be hard to kill. Exit Redwater Den and fast travel to Castle Volkihar. Talk to Garan Marethi. This completes the quest, The Bloodstone Chalice, and starts the next quest, Prophet. Spread The Word del. Article Series This article is part 13 of a 73 part series.

Other articles in this series are shown below:. Skyrim Dawnguard Walkthrough Part 1: Dawnguard. Skyrim Dawnguard Walkthrough Part 2: Awakening. Skyrim Dawnguard Walkthrough Part 5: Bloodline. Skyrim Dawnguard Ruunvald Temple Walkthrough. Skyrim Dawnguard Protecting the Bloodline Walkthrough.

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